Mage
The Mage can cast ranged spells powered by pure kymia and gains support from summoned entities
Mage Skill Tree
17 native skills organized by row & dependencyKymia Surge+
Charging the Beam adds a DAMAGE MULTIPLIER that increases the more it's charged
Kymia Surge
Hold to fire a devastating beam of kymia energy, release to end
Missile Barrage
Fires a burst of magic missiles
Magic Barrage+
Increases DAMAGE of Missiles
Soul Wisp
Summon a magic wisp that temporarily follows you and attacks nearby enemies
Arcane Blast+
Increases the RANGE and SPREAD of Magic Shot
Soul Wisp+
Makes the magic wisp permanent, but reserves 10% max KYMIA. Also reduces the time between the magic wisp attacks
Arcane Blast
Unleash a spreading blast of kymia energy that deals increased DAMAGE at close range
Synergy
While a soul wisp is active, the Mage gains bonus SKILL DAMAGE
Curse
Enemies receive CURSE when getting hit; after taking ? of MAGIC DAMAGE, the curse triggers and deals ? DAMAGE
Death Wish
Restore a small amount of KYMIA upon killing an enemy
Kymia Siphon
Siphon essence from the world to recover KYMIA
Kymia Regeneration
Gain bonus KYMIA REGENERATION when activated, reserves 5% KYMIA
Void Trail
When activated, leaves a magic trail that damages enemies along where the player has walked
Warcaster
Gain bonus SKILL DAMAGE if surrounded by 3 or more enemies
Baseline Attributes
Starting character stats extracted from game binaries (data/classes.json).
Core Attributes
Health & Kymia Pools
Combat & Defense
Mobility & Utilities
Attribute Modifiers
Innate stat scaling applied to the Mage class.