Data extracted from the Steam Next Fest demo and will change at Early Access (October 27, 2026).

Playable in Demo17 Skills

Knight

The Knight is a well trained close-range combat class that relies on both offensive and defensive skills

Knight Skill Tree

17 native skills organized by row & dependency
Tier 1

Charge forward, damaging and knocking back enemies in your path

Rank 1:deals 115% Base Damage
Rank 8:deals 150% Base Damage
activeReq. Lv 20

Shield Bash+

Enemies hit by shield bash become VULNERABLE for 1 seconds, taking more DAMAGE

Rank 1:Enemies hit with Shield Bash receive 10% more Damage
Rank 6:Enemies hit with Shield Bash receive 20% more Damage
activeReq. Lv 10

Shield Bash

Perform a sweeping shield attack that deals DAMAGE and high KNOCKBACK to enemies

Rank 1:deals 135% Base Damage
Rank 10:deals 180% Base Damage
Tier 2
activeReq. Lv 15

not known yet

Rank 1:Taunted Enemies receive 4% more Damage
Rank 4:Taunted Enemies receive 10% more Damage
activeReq. Lv 10

Breakthrough+

Increases the distance of Breakthrough

Rank 1:+20% Charge Distance, Cooldown 7.7s
Rank 3:+60% Charge Distance, Cooldown 7s
activeReq. Lv 20

not known yet

Rank 1:Enemy Damage is reduced by 5%
Rank 4:Enemy Damage is reduced by 12%
activeReq. Lv 25

Crushing Stomp

Perform a powerful stomp to STUN nearby enemies.

passiveReq. Lv 5

Last Stride

Gain bonus MOVEMENT SPEED when running towards enemies with lower than ?% HEALTH

Rank 1:+10% Move Speed
Rank 3:+20% Move Speed
Tier 3
passiveReq. Lv 25

Shattered Defense

Deal bonus DAMAGE to stunned enemies

Rank 1:+20% Damage
Rank 6:+40% Damage
activeReq. Lv 20

Crushing Stomp

Perform a powerful stomp to STUN nearby enemies.

Rank 1:Stun lasts for 1s
Rank 6:Stun lasts for 2s
Tier 4
activeReq. Lv 5

Counter Strike

Increase the chance to perform a COUNTER ATTACK when struck by an enemy

Rank 1:+10% Counter Atk.
Rank 6:+25% Counter Atk.
activeReq. Lv 30

Fortify

Gain MAX DEFENSE when active. Reserve 15% KYMIA

Rank 1:+5% Defense
Rank 6:+15% Defense
passiveReq. Lv 10

Momentum

Successful counter-attacks temporarily increase your ATTACK SPEED

Rank 1:+5% Attack Rate
activeReq. Lv 15

Counter Strike+

Gains +?% bonus ATTACK DAMAGE when successfully performing a counter attack. Stacking up to ?% before decaying

Increases BLOCK CHANCE for 5 seconds

Rank 1:+20% Block Chance
Rank 6:+30% Block Chance
passiveReq. Lv 35

Valiant Heart

When health drops below ?% HP, gain ?% bonus DAMAGE REDUCTION and bonus HEALTH REGEN for 5s. Can be triggered once every ? seconds

Rank 1:5% life per second
Rank 3:8% life per second
Tier 5
passiveReq. Lv 5

Morale Boost

Each successful block reduces Knight's active ability cooldowns

Rank 1:Reduces cooldown by 0.05s

Baseline Attributes

Starting character stats extracted from game binaries (data/classes.json).

Core Attributes

Strength3
Dexterity2
Intelligence1
Wisdom1
Stamina4
Luck1

Health & Kymia Pools

Max. Health50
Max. Kymia20
Life Recovery0
Kymia Recovery0.4

Combat & Defense

Attack Damage5
Attack Rate1
Attack Rate Bonus5.5
Critical Chance1
Critical Damage5
Defense2
Block Chance1.2
Block Amount4
ParryChance0.7
Counter Attack0.7

Mobility & Utilities

Move Speed5
Move Speed Bonus0
Weight0
Drop Chance1.5
Skill Damage Bonus2.5
Global Effects Resist.0.8
Global Effects Chance1
Strength Damage10
Dexterity Damage10
Intelligence Damage10

Attribute Modifiers

Innate stat scaling applied to the Knight class.

Primary Modifiers (Flat Attribute Growth)

Strength+2 (Flat)
Dexterity+1 (Flat)
Stamina+3 (Flat)

Secondary Modifiers (Multipliers & Scaling)

Max. Health+5 (Multiplier)
Attack Damage+5 (Flat)
Attack Rate+2 (Multiplier)
Attack Rate Bonus+3 (Flat)
Block Chance+10 (Multiplier)