Knight
The Knight is a well trained close-range combat class that relies on both offensive and defensive skills
Knight Skill Tree
17 native skills organized by row & dependencyBreakthrough
Charge forward, damaging and knocking back enemies in your path
Shield Bash+
Enemies hit by shield bash become VULNERABLE for 1 seconds, taking more DAMAGE
Shield Bash
Perform a sweeping shield attack that deals DAMAGE and high KNOCKBACK to enemies
not known yet
Breakthrough+
Increases the distance of Breakthrough
not known yet
Crushing Stomp
Perform a powerful stomp to STUN nearby enemies.
Last Stride
Gain bonus MOVEMENT SPEED when running towards enemies with lower than ?% HEALTH
Shattered Defense
Deal bonus DAMAGE to stunned enemies
Crushing Stomp
Perform a powerful stomp to STUN nearby enemies.
Counter Strike
Increase the chance to perform a COUNTER ATTACK when struck by an enemy
Fortify
Gain MAX DEFENSE when active. Reserve 15% KYMIA
Momentum
Successful counter-attacks temporarily increase your ATTACK SPEED
Counter Strike+
Gains +?% bonus ATTACK DAMAGE when successfully performing a counter attack. Stacking up to ?% before decaying
Guard Stance
Increases BLOCK CHANCE for 5 seconds
Valiant Heart
When health drops below ?% HP, gain ?% bonus DAMAGE REDUCTION and bonus HEALTH REGEN for 5s. Can be triggered once every ? seconds
Morale Boost
Each successful block reduces Knight's active ability cooldowns
Baseline Attributes
Starting character stats extracted from game binaries (data/classes.json).
Core Attributes
Health & Kymia Pools
Combat & Defense
Mobility & Utilities
Attribute Modifiers
Innate stat scaling applied to the Knight class.