Curse
Enemies receive CURSE when getting hit; after taking ? of MAGIC DAMAGE, the curse triggers and deals ? DAMAGE
Rank Scaling Progression
Mathematical parameters per skill point rank extracted from data/skills.json.
| Rank | Level Parameter Effect |
|---|---|
| Rank 1 | Enemies receive CURSE when getting hit; after taking ? of MAGIC DAMAGE, the curse triggers and deals ? DAMAGE |
| Rank 2 | Enemies receive CURSE when getting hit; after taking ? of MAGIC DAMAGE, the curse triggers and deals ? DAMAGE |
| Rank 3 | Enemies receive CURSE when getting hit; after taking ? of MAGIC DAMAGE, the curse triggers and deals ? DAMAGE |
| Rank 4 | Enemies receive CURSE when getting hit; after taking ? of MAGIC DAMAGE, the curse triggers and deals ? DAMAGE |
| Rank 5 | Enemies receive CURSE when getting hit; after taking ? of MAGIC DAMAGE, the curse triggers and deals ? DAMAGE |
Skill Mechanics & Properties
Detailed execution properties and tree placement in the game binary.
Kymia CostNone / 0
CooldownInstant / None
DurationInstant
Required Character LevelLevel 15
Max Allocation Points5 Ranks
Tree Row PositionTier 4
Activation TypePassive
Perform TypeGraph
Skill InheritanceLocked in the demo
Prerequisite Parent SkillDeath Wish (Tier 4) →